PsyOps: Personality Assessment Through Gaming Behavior
Summary Paper
Read one of the papers discussed in Chapter 6, “Do Games Learn From You When You Play Them?”:
- Player Modeling using Self-Organization in Tomb Raider: Underworld
- Predicting Player Behavior in Tomb Raider: Underworld
- Give Me a Reason to Dig: Minecraft and Psychology of Motivation
- Introverted Elves & Conscientious Gnomes: The Expression of Personality in World of Warcraft
- PsyOps: Personality Assessment Through Gaming Behavior
For the paper you chose:
1. Write a short, informal summary of what the paper shows and what you think the key takeaways might be. You of course don’t have to follow this writing style, but as an example, a log of short summaries of somebody papers I’ve once read on this website can be seen.
2. Identify one interesting data-driven finding about players that the paper shows. How do the authors establish the finding that you chose? How solid or certain is the finding from a scientific perspective?
3. Identify one question or uncertainty about the study: Does it fall short somewhere, or leave questions unanswered?
12 times new roman.
Answer preview
Tekofsky, Van Den Herik, Spronck, & Plaat, (2013), aim to find the correlation between video game styles with personality. To test, the value of the video games, a survey was conducted among Battlefield 3 players. Using a promotional campaign also dubbed as “Psy-Ops,” 13,376 participants were surveyed each one of them was asked to fill out 100 items IPIP (International Personality Item Pool) Big, big five personality questions and asked to draw their game statics from the public source. The data collected was stored via Psy-Ops website.
The participants were to visit the website when submitting their data which was categorized in six fields which were categorized as follows, the name of the players, age of the persons. 100-item IPIP questionnaire…
(500 words)